The name Ådehlÿ Zeh Gowy is derived from the Dwarven language, as Ådehlÿ Zeh Gowy was founded by Ceratopmalis Cetrÿnequg, who was culturaly Dwarvern.
Climate
Ådehlÿ Zeh Gowy has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Ådehlÿ Zeh Gowy receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Zeh Gowy covers an area of nearly 7 km2 (2 mi2), and an average elevation of 8934 m (-13638 ft) above sea level.
Overview
Ådehlÿ Zeh Gowy was founded durring the early 16th century in fall of the year 1542, by Ceratopmalis Cetrÿnequg. The establishment of Ådehlÿ Zeh Gowy suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ Zeh Gowy which required millitary assistance exterminate before the community could finish being built.
Ådehlÿ Zeh Gowy was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Zeh Gowy is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Zeh Gowy is is constructed arround a series of spacious cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Ådehlÿ Zeh Gowy's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Before you’ve even set foot into the heart of Ådehlÿ Zeh Gowy, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Ådehlÿ Zeh Gowy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Zeh Gowy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Zeh Gowy's parks.
Ådehlÿ Zeh Gowy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Zeh Gowy.
Ådehlÿ Zeh Gowy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Zeh Gowy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ Zeh Gowy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Zeh Gowy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Zeh Gowy's public wards, blessings, and other arcane systems.
Ådehlÿ Zeh Gowy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Zeh Gowy's natural decorations nor waterways.
Ådehlÿ Zeh Gowy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ådehlÿ Zeh Gowy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ådehlÿ Zeh Gowy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ådehlÿ Zeh Gowy's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Ådehlÿ Zeh Gowy the water is caffeinated.
The Ankheg near Ådehlÿ Zeh Gowy are known to be almost tame, such that they can be put to domestic use.
Ådehlÿ Zeh Gowy's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Necromancy energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 9
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 5
Shepherds: 5
Farmland: 7352 m2
Cattle and Similar Creatures: 455
Poultry: 5460
Swine: 364
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 182
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 6
Carpenters: 6
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Furriers: 1
Glassworkers: 7
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 5
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 6
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 5
Chandlers: 4
Chicken Butchers: 5
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 3
Resellers: 8
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 8
Coachmen: 2
Cooks: 8
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 5
Housekeepers: 5
Housemaids: 10
House Stewards: 6
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 7
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 4
Hay Merchants: 1
Leech Collectors: 4
Millers: 4
Miners: 4
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 4
Sugar Refiners: 1
Tosher: 2
Warehousemen: 6
Watercarriers: 4
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 2
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 20
Monks, Monastic: 6
Monks, Civic: 5
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 8
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 2
Herbalists: 2
Jaminators: 6
Needleworkers: 5
Potters: 2
Preserve Makers: 5
Quilters: 2
Seamsters: 8
Spinners: 5
Tinker: 2
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 6
Writers: 5
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 1
Tobacconists: 3
Tallowmakers: 4
605 of Ådehlÿ Zeh Gowy's population work within a Foundational Occupation.
36 work in Agriculture
130 work as Craftsmen
49 work as Merchants
98 work as Service Workers
62 work as General Laborers
20 work as Skilled Laborers
95 work as Civil Servants
54 work in Cottage Industries
28 work as Artists
33 work in Produce Industries
1088 of Ådehlÿ Zeh Gowy's population do not work in a formal occupation, but do contribute to the local economy. 127 (7%) are noncontributers.
Points of Interest
Ådehlÿ Zeh Gowy has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Due to a magical anomaly, Ådehlÿ Zeh Gowy is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century an otherwise minor earthquake shifted Backwater Wrinkled. The resulting flood was isolated to the area around Ådehlÿ Zeh Gowy, which was swallowed by the waters for several days. Ådehlÿ Zeh Gowy lost 221 people, 273 livestock, and 39 buildings in the disaster. The disaster is remembered as the Trepidation Drownings.